

I also liked the fact that you can go to their website and get many more brush presets that are available for download, and get this: you can click on any one you like, and you can drag and drop it directly into the open program! That's great! It's good they are not overwhelming and after a while I got excited about the possibilities. Speaking of brush engines, after fiddling a bit with the presets, I started playing with the different brush parameters. Having said that, once you played for a while, you start to understand, intuitively. You're painting with a dynamic, procedural brush engine here, so it's only natural the experience will be different than we're used to. This is because of the very nature of Flame Painter - this is no ordinary painting program. You have to make a conscious effort to move around, make a stroke, stop and wait, and see what happens, to associate that with the move you made. But that doesn't necessarily mean you get used to the way the brushes behave just as quickly. Onto a little playing-with-everything session to get a feel for what can be done, you get the idea pretty fast, thanks to the preset brushes that come with the program. What I miss is the welcome screen with the quick tutorial that Rebelle 2 comes with. All the panels you need to work are there, and you can float them or dock them as you like. As I felt when I first opened Escape Motions' Rebelle 2, I find myself in a nice, clean and sexy UI with Flame Painter 3.
